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In the year since we launched ‘Human Rights: Not a Gamelast October, we have taken it out to trainings and conferences, played it with community groups and individual activists, and over 100 copies have been sent out across the UK – both hard copies, and print-at-home versions. In this update, we review the first year of the game and where we want to take it next. 

Reception 

The creation of the game was the result of an extensive participatory research project led by our community researchers, so it’s no surprise that since its release, we have heard how playing can help people think about their rights, reframe their experiences from ones of hardship to grievances, and open new conversations about solutions. Throughout, we have heard how the game can be used to open eyes to the violations that people face in their everyday lives, experiences which can otherwise go unnoticed by those who move through the world with ease. Some players have adapted the game, making issue-specific cards that speak to the specificity of their communities’ experiences to help build safe spaces of mutual understanding and solidarity. 

 

Photo of various cards for 'Human Rights: Not a Game'.

“It's a fantastic resource to get people thinking about real life experiences of rights enjoyment or otherwise.”

– Community activist in Newcastle

Next steps 

One year on, we’re exploring how to get the game to even more communities who might benefit from it. Inspired by other educational games, including Crank and File’s Meal Deal, The Council of Europe’s The Fair, Urban Ministries of Durham’s SPENT, and the Equality Trust’s Obscene Wealth Simulator, we have been thinking about how the game could grow. 

In response to requests we are exploring the idea of expansion packs that would make the game more relevant for other groups – including teachers and youth workers interested in children’s rights education. As word of the game has spread, we’ve also had requests for versions that could be played online or in hybrid meetings, and with large groups. Early tests – including a demonstration of the game at Public Law Project’s #PublicDisco – have proven the concepts, but (as is to be expected) the future of these expansions and editions is funding dependent.  

Your turn 

Until then, we invite you to give the game a go. Take on a character and explore the impact of policies and power structures on their lives as you explore everyday rights in the modern world. As your group of characters move through events, you’ll begin to see where systems can act against our rights, and begin conversations about how you could make a difference. 

Download it for free today or request a hard copy (£30 or £10 for small organisations) and start using the game with your group.    

A group of people sat around a table playing Just Fair's card game - human rights not a game
A group play 'Human Rights: Not a Game' at a London Community Human Rights Programme Event

Background image by Katrin Kochorapova for Fine Acts